PlayStation 4 fires a powerful first shot in the next-gen console war -- REVIEW
Back at their February press conference in NYC, Sony took the stage — almost tentatively — to reveal their next-generation PlayStation 4 platform. Having not released a new home console in nearly seven years, they were re-entering a competitive landscape that had changed considerably since the PlayStation 3 landed, rather ungracefully, in 2006. Having dominated the pre-PS3 era — putting 155 million-plus PS2s in living rooms — they were now facing an audience they no longer knew, one that’d become increasingly content to flail their limbs in front of Nintendo’s Wii and fling birds at pigs on smartphones and tablets. Couple this shift to more casual fare with PS3’s rough start, and their gaming-dedicated PS4 seemed like a risk.
By the time Sony’s E3 press conference rolled around this past summer, though, they weren’t just riding high on enthusiastic fan feedback and positive buzz, they looked like legit rock stars in light of Microsoft’s early Xbox One marketing missteps. In less than six months, their trepidation had transformed into a confident swagger, one that sticks with them as the PS4 arrives first to the next-gen war’s front line. As a gamer who’s been enjoying the pastime since doing so required tethering a TV to a Telstar — Google it, kids! — I’m happy to report the PS4 is well-positioned to deliver on its console-for-gamers promise.
Favoring functionality over flashiness, the simple, sleek design of the platform immediately speaks to its desire to be more a gaming system than an all-in-one entertainment hub; it’s small and light, at least for a console of its considerable technical prowess, and its power brick — the bane of any gamer who’s ever traveled with their gear — is hidden within the hardware itself. Sure, the box looks slightly futuristic and its mode-specific lighting effects are easy on the eyes, but the PS4’s appealing aesthetic is unobtrusive, preferring to let its many features steal the spotlight.
Its new DualShock 4 controller is equally impressive. Sturdier and weightier than its PS3 predecessor, it feels fantastic — seriously, don’t be surprised if you find yourself awkwardly fondling its ergonomic design even when the PS4’s powered down. It doesn’t hurt that all its buttons, triggers, and sticks seem fine-tuned for precision, yielding the most finger-pleasing pulls, presses, and clicks my seasoned digits have ever enjoyed. An audio jack allows players to feed every room-rattling explosion directly into their ears via standard headphones, while a clickable touch-pad and internal speaker aim to up the interactive immersion. These latter two additions come closer than any other features to straddling the line between gimmicky and game-changing, but given their slick, albeit slightly superfluous Killzone: Shadow Fall implementation — allowing players to issue drone commands with the touch-pad and listen to audio logs through the speaker — I’ll remain cautiously optimistic on this front.
More promising is the controller’s “share” button, which works exactly as advertised. Easily one of the 500GB console’s more gamer-centric features, it lets users capture, edit, and share screenshots and video with other PS4 owners as well as Facebook friends and Twitter followers. Players can share an especially brag-worthy boss conquest with friends or, conversely, post a video of a seemingly unbeatable encounter as a cry for help. With a few button presses, they can even live-stream gameplay over services such as Twitch and Ustream. While nothing new, especially among the PC community, the feature’s intuitive implementation and accessibility on the PS4 all but guarantees gamers of all skill levels will soon aspire to become cyber stars.
The PS4’s user interface, dubbed the PlayStation Dynamic Menu, is similarly user-friendly and socially integrated. Replacing the PS3’s cumbersome, confusing cross-media bar, the new UI’s start-up screen is like Facebook for PlayStation fans; fire up the console and the screen is soon consumed by friends’ activity feeds, displaying everything from what they’re currently playing to screens and clips they’ve uploaded. Sorting through the living social feed is optional — and nonexistent if you’re offline — so those who’d rather disconnect from the rest of the world can stick to the interface’s streamlined row of navigation and feature icons for an equally satisfying solo experience.
As anyone who’s stayed up past the wee hours of the night and awoken the next afternoon with blistered thumbs will attest, any game console — regardless of how many cylinders its firing on, polygons it’s outputting, or horses it’s got under its hood — is little more than a heat source for your cat to cozy up to without quality software to support it. And while the PS4’s initial first-party offerings are pretty much on par with previous console launches, it lacks that must-have killer app that might compel more casual gamers to purchase a system at launch.
It does have a day-one shooter — something Halo’s handlers are surprisingly lacking on the Xbox One — in Killzone: Shadow Fall. The fourth console entry in the sci-fi FPS franchise, Shadow Fall’s running-and-gunning will feel pretty familiar to any genre fan who’s peered down the iron sites in other shooters. That said, its visual presentation does display plenty of next-gen polish; the graphical jump isn’t as significant as it was between PS2 and PS3 titles, but the higher visual fidelity is more than just noticeable, especially when it comes to displaying realism-ratcheting effects such as lighting, shadowing, water, fog, smoke, and debris. This sort of eye-popping tech is also present in third-party entries such as Assassin’s Creed IV and Battlefield 4, both solid, if non-exclusive, launch titles.
Other day-one exclusives include Knack, a below-average, family-friendly action offering, and Resogun, an addictive, arcade-y shooter that engages the eyes and reflexes in equal measure. Early adopters will have plenty to play through the holiday season, but those who wait won’t be missing any must-plays either. Also, because the PS4 isn’t a direct iteration of its predecessor, but a built-from-the-ground-up machine, it won’t play any of your old PS3 games. While the PS4 isn’t in any danger of suffering a Wii U-like gaming drought, the sooner we start seeing promising first-party fare, like Infamous: Second Son and The Order: 1886, the better.
Despite spending a sleep-deprived 48 hours with the PS4, there’s still tons of things to test (like PS Vita Remote Play), lots to learn (such as how well its online features will hold up post-launch), and peripherals to play with (like the sold-separately, Kinect-like PlayStation camera). All that said, it’s made a damn fine first impression and a strong case for its future potential; from significant additions, such as the “share” button, to subtler inclusions, like the ability to recharge controllers while the system is in standby mode, the PS4 is packed with gaming-focused features and brimming with future-looking, community-driven possibilities. It might be cheating a bit — maybe even giving it some slack it still needs to earn — but the PS4’s “killer app” isn’t a game so much as it is the hardware itself. While that might not be enough to get all but the most dedicated gamers to plunk down 400 bones on day one, it should at least put Sony’s next-gen console on the radar of anyone who plans on picking up a gamepad in the near future.
GRADE: Console: A- First-Party Launch Games: C