''Fallout 3'': Behind the art -- The lead artist of the game discusses his inspirations for its dark look
In the recently released action role-playing game Fallout 3, players trek through the remains of Washington, D.C., in the year 2277, blasting radioactive mutants and interacting with nuclear survivors. Here the game’s lead artist, Istvan Pely, talks about three movies and a comic book that inspired Fallout‘s intense, richly realized atomic wasteland.
Mad Max Beyond Thunderdome
”Visually iconic characters and settings — a staple of the postapocalyptic genre”
”The way everything was constructed out of scrap metal, with rusty bits, was a strong reference.”
A Boy and His Dog
”It has a wandering-the-wasteland vibe and an off-kilter, B-movie sensibility.”
”The art style (of this Frank Miller comic) has a retro-futuristic look.”