By Bob Strauss
Updated November 17, 1995 at 05:00 AM EST

If you liked playing with toy soldiers as a kid, you’ll think you’ve stepped on a land mine and gone to heaven when you load up Command & Conquer, which enlivens the usually stodgy war game genre with nifty voice effects (order a soldier to move and he barks, ”Right away, sir!”), computer-animated video clips, and nonstop action across a rapidly expanding battlefield. Throw in network support (up to four people can participate simultaneously), the ability to play as the bad guys, and the coolest installation program I’ve ever seen (this is the first time I’ve actually enjoyed tinkering with my sound-card settings), and you have a game that makes other war simulations look as flat as Risk. A-