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Minority Report premiere recap: Pilot

Can precogs stop crime … on Fox?

Posted on

Bruce MacCauley/Fox

Minority Report

TV Show
Current Status:
In Season
run date:
Stark Sands, Meagan Good, Nick Zano
Sci-fi, Crime

Insect drones, cops with jetpacks, socially awkward psychics, and enough futuristic floating interfaces to rival Tony Stark’s lab: Minority Report‘s pilot episode might not have preserved the spirit of the movie that spawned it, but it definitely kept all the cool accessories.

All that remains is the question of whether a fun, fully-fleshed-out futureworld can sustain Minority Report through the process of transforming itself from what it was (a high-minded cinematic exploration of justice, technology, and the intersection of free will with human destiny) into what it apparently hopes to be, i.e. the weekly adventures of a cop-and-clairvoyant odd couple who team up to catch pre-criminals before the bodies hit the floor. (Dutifully noted: Not everyone is enthusiastic about this idea, including my colleagues at this magazine.)

For anyone who missed Minority Report, The Movie, the pilot opens by recapping the events that led us to and through that film. Three children, Agatha, Dash, and Arthur, were born braindead. Scientists saved them, but also unknowingly cursed them with immense psychic abilities — including the ability to “see” every murder within a 100-mile radius before it happens. We know what comes next: precognitive servitude in a giant underground bathtub in Washington, DC; a conspiracy that framed a man for murder and exposed a fatal flaw in the PreCrime system; and finally, a fancy relocation package for the precogs, including expunged records and a remote island home where, presumably, they lived out the rest of their days untormented by visions of murder.

Except, of course, they didn’t.

The year is now 2065. Marijuana is legal, the Simpsons is in its 75th season, and the Redskins have been renamed the inoffensive “Redclouds.” Somewhere in DC, a haunted-looking man drinks a beer and plays a bar game using that cool, floating interface tech — and then apologetically informs the bartender that she’s going to need a mop, two seconds before someone accidentally drops and shatters a whole tray of drinks.

Obviously, this is Dash, one of the psychic twins who is now flying solo in the big city. In another flash, we discover that he’s still seeing murders, but not quite as vividly or completely as he used to — and where he used to be just a (pre)cog in the PreCrime wheel, now he’s a vigilante trying to hunt killers on his own. He sees a woman being pushed out of a window, an apartment number, and a location. He sets his watch: He has 40 minutes.

Dash makes his way to the murder location on public transit (notable for including the most vaginal tunnel ever shown on television), locates the building he saw in his vision, and charges up the stairs to the apartment where the murder will take place — and bursts screaming into a room full of folks in sunglasses practicing tai chi. Whooops.

It’s the wrong building, and a fatal mistake: Emerging onto the plaza, he watches helplessly as the woman from his vision plummets to her death.

Now that the PreCrime has become an actual crime, the police arrive, led by detective Lara Vega. Using a contact lens outfitted with the floating interface tech, Vega works backward to recreate the crime scene and determines that the victim had a chance to escape but instead let herself be killed. Why? Because she was protecting someone: a little girl, discovered hiding inside a kitchen cabinet. Vega is too young to have experienced the PreCrime era, and she’s nostalgic for those halcyon days where you could be like, “Due process, schmue process!” and put people in prison for life.

“Can you believe we used to stop this stuff before it happened?” she sighs.  

Meanwhile, the building that used to house PreCrime and the precogs is now part police headquarters, part museum, where high school kids on field trips ask incisive questions about the precogs’ abilities such as, “Can they, like, see people naked?” (Side note: The fact that Minority Report declines to answer this question is clearly an answer in itself. Yes, the precogs see people naked. And let me tell you, kid, THEY ARE NOT IMPRESSED.) Dash follows Vega into headquarters using that nifty muscle-melting technology from Minority Report, The Movie, to disguise his face; he wants to help her catch criminals, and hands her his notebook of murder visions, which includes a sketch of the face of today’s defenestration enthusiast. He also uses the muscle-melting injectable to give her a serious case of dead-leg, which is pretty neat.

Vega, assuming that Dash must be some kind of accomplice to the crime, shows the sketch to her boss cop (Wilmer Valderrama, who conveys through a series of vague statements that he and Vega have some kind of capital-H-History). The victim was a nurse in an institution for now-released PreCrime convicts. And the man who killed her? A convict named Victor Adrangi, who, unsurprisingly, had intended to throw somebody else out a window once upon a time. The police track Adrangi down — those nifty jetpacks from Minority Report, The Movie make an appearance — but they won’t be bringing him in.

“You have no idea what’s coming,” he says, before jumping in the path of a falling beam. Splat.

NEXT: The secret’s out