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Legends of Tomorrow recap: Season 2, Episode 6

The Legends go to Westworld. Just kidding, it’s only a time aberration.

Posted on

Dean Buscher/The CW

DC's Legends of Tomorrow

type:
TV Show
genre:
Action, Sci-fi
run date:
01/21/16
performer:
Victor Garber, Brandon Routh, Caity Lotz, Arthur Darvill, Dominic Purcell
broadcaster:
The CW
seasons:
2
Current Status:
In Season

Am I crazy, or did Legends of Tomorrow just air its best episode so far? Okay, maybe it was just because Frank Freaking Lapidus — I mean Lost actor Jeff Fahey — played the villainous Turnbull, but it was also because this episode pretty much had everything I’ve ever wanted from a show called Legends of Tomorrow: A character pulled a Spider-Man 2 and stopped a train in its tracks, Dominic Purcell went full beast mode while dressed as a desperado, and Sara Lance kicked ass with her physicality and her wits. It was goofy, it was fun, and no one said “howdy” while in the West. Oh, and did I mention that tease for next week’s epic crossover? What more do you need from a time-travel show centered on a motley crew?!

It’s all thanks to a time pirate who, in 1874 Liberty, Colorado, wanders into the path of Turnbull, who shoots him and takes his device, which had been tracking a mineral inside a mine that was more powerful than gold. That mineral turns out to be the dense dwarf star alloy, which had powered Ray’s Atom suit, can obliterate matter easily and becomes Turnbull’s ticket to potentially taking control of the West to build into a country for himself and his fellow outlaws.

On board the Waverider, the time-quake device (or “Trouble Alert,” as Ray puts it) sounds the alarm. Nate is grateful to have something more to do than just sit around researching the amulet they collected off of Dahrk (it’s something that hasn’t left a trace in history at all, therefore stumping this historian), and Ray can’t wait to go back to the wild, wild West. The pair chat while dressing up, and Ray spots Nate’s rough sketch of a costume for himself. Nate’s been itching to play superhero again, and though Ray offers to guide him, Nate’s eager to see some action.

And so, when the team lands in Colorado, Nate recklessly strolls right into the middle of the commotion they spot in the fields, in which bounty hunger Jonah Hex (Johnathon Schaech, re-reporting for duty) is being hanged by Turnbull’s men. The bullets fly off of Nate, but scare off Hex’s horse, which leaves Hex dangling until Sara shoots through his rope. Hex is grateful, but not all that excited to see the time travelers again. Back in the Waverider, he’s dismayed to find that Sara, a female, is leading the charge with Rip is gone. What’s worse: Turnbull’s on track to control the West. He’s managed to drive people away from the town of Liberty and put the rest to work mining the dwarf star alloy.

Sara immediately puts her boys and Amaya to work. She sends Mick to rustle up some trouble in the whorehouse to draw Turnbull’s attention, then tells Amaya to keep watch. She also has Ray, Nate, and Jax take care of business — financial business, that is, by posing as tax collectors to get inside Turnbull’s office and see what they can find about his plans. She and Hex, meanwhile, pardner up to wait and grab Turnbull.

Let’s start with the tax-collectin’ trio, though. Nate whines yet again about not getting to have a blast (oh just you wait, Nate), but they quickly get cornered by Turnbull’s outlaw pals and fight to earn themselves a costume change. Now dressed as outlaws, they’re allowed into Turnbull’s camp and into the mine, where Ray recognizes the dwarf star allow. Nate finds the time pirate’s detector, and they decide to leave as the dwarf star’s much too dense to carry away.

Mick and Amaya, though, have less success. Mick gets Turnbull’s attention pretty quickly by insulting him and his importance, but the two end up bonding — and completely annoying poor Amaya, who can only grimace as she watches the two animals pat each other on the back for their distaste of the federal government. Hex, hearing that Mick’s not sticking to the plan, decides to veer off track as well: Though Sara had told him to stay behind, he disobeys her and strides straight into the bar to confront Turnbull.

You probably know what happens next. Fight breaks out, and when Turnbull uses his extra-powerful dwarf star bullet, he leaves a hole in the wall where Hex almost died again. Sara yet again saves Hex’s life, but the team — now reunited with the undercover-tax-collectors-turned-undercover-outlaws — races to get back to the ship. As the dwarf star bullets just miss them, Mick, for some reason, decides to test Turnbull and steps out with his own guns pointed at him. When the weapons catch, Turnbull fires at Mick, and Nate rushes to block the bullet while in his steel form. Instead of the bullet bouncing off, however, it pierces his body and leaves him bleeding in his teammates’ arms.

NEXT: Turn around, Turnbull